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Transforming learning and development in your organisation. The use of gamification in e-learning. By Sarah Sweeney, Marketing Assist ant at Aurion Learning. Gamification has been regularly recognised as an opportunity to help solve this problem. Content to engage and entice users. By encouraging and rewarding use.
With online learning, however, the difference is often much clearer. Learners who are not engaged or enthusiastic can be recognised easily because they simply close their browser and fail to complete their learning. A key worry faced by many E-Learning practitioners is whether or not E-Learners will be motivated enough to complete their programmes and have a greater understanding at the end.
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