brandenschroeder wordpress.com

Schroeders Game Development Game Development at UOIT

Game Development at UOIT by Branden Schroeder

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LINKS TO WEBSITE

Penguin Game Inquiry

Sunday, February 2, 2014. I specifically want to focus on how it was used in some of past game development projects at UOIT and how well they implemented feedback for players or not. In the image above, in order to even.

Scorching South Studios Game Development Group Scorching South Studios

Game Development Group Scorching South Studios. In this blog I will be talking about what our group has done to pace the game and make it flow for players. I will start off by define which each segment there is and what it does. This will be followed by where it is in the game and what we where trying to guide the player to do. Please note that a lot of.

wabolas Just another WordPress.com site

On December 5, 2012. This very last blog will be devoted to talking a bit about designing the main level for our game, as well as my experience designing multiple levels and doing less programming this semester. The main level for this semester is a factory, where the player catches a glimpse of the dino boss pretty early on but then has to go through the factory a bit in order to get to it. This is the optimal, designed path that I wanted players to take.

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Schroeders Game Development Game Development at UOIT

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Game Development at UOIT by Branden Schroeder

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The site had the following in the homepage, "On December 2, 2012." I noticed that the web site stated " The 3D artist in my group gave me the normal map for the main environment in the second level to put in the game." They also stated " It has been implemented but we need some more likes to actually make it look good because the normal map is very bumpy and dark. This will be test probably later today after some food and sleep. Also today I implemented the HUD update whe."

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