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Please prepare a short presentation and a live demonstration of your game, in 20 minutes. Presentation of the game proposal. List out common social and cultural impacts of videogames and identify any influences on your personal life.
Where the Land Meets the Screen. Intersections of Physical and Digital Space in Locative Media Art.
I create this blog to share my experiences with the Postcrossing Project, and also with the swaps I do aroud the world.
How to talk about motherhood-Gestation. It becomes important to revise our vocabulary concerning motherhood. How we use this liminal state of our body and psyche as women in the age of screen technology? Do we aloud the voice to disappear in the pixeleted world or to be overtaken by propositions for return to patriarchal values? It seems that the mothers body are ever so present and ever so empty in meaning.
Editorial, Guidelines, Forms. Issue Edited by Su Ballard. Named MBH99 and labeled by Scientific American. And, how does humanity encounter itself? We hope you enjoy issue 24 of.