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Electronic Meteor Programming Projects and Thoughts

Programming Projects and Thoughts

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LINKS TO WEBSITE

The 32 Bit Shell

Moved to a new site. Feel free to visit my new blog, at electronicmeteor. I will be covering a lot of XNA topics and other areas related to game programming. Thanks for reading! Pick-o-Mania puzzle game in alpha.

DwarvesH Development

Not a development blog for a game similar in concept to Dwarf Fortress. New yet unnamed game info incoming. Wednesday, September 25, 2013. Yeah, you know what this snapshot is about. This is also the best behaved version RAM wise ev.

J.Coluna Game development

I will talk about global fog, although it can be easily extended to local fog volumes like spheres, cubes, etc. The effect is basically a color interpolation based on the depth of the current pixel. You can have a look here. After lots of posts talking about our beloved GBuffer, you should know that we already hav.

Project Vanquish An XNA, community based, deferred rendering engine project

An XNA, community based, deferred rendering engine project. Unfortunately I cannot pay, but would love some new models to show off the power of the engine. Once again, thanks to Edgar Bernal. Tagged deferred rendering light propagation volumes. Tagged deferred rendering light propagation volumes.

Project SeedWorld Game Dev Blog

Putting all the Code Together. Between this and other small games I have worked on in the past I have seen a familiar codebase develop over time and started to see what others mean about deferring your plans on building a game engine. Project SeedWorld can now go multi-platform. I am not using procedural noise functi.

Infinite Productions blog

A bunch of tutorial shaders adapted to MonoGame 3. This is a quite WIP project I have with the aim of providing simple. And limited UI controls, more game-oriented.

Clone of Duty Stonehenge First Person Shooter coming soon to the XBOX 360

First Person Shooter coming soon to the XBOX 360.

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Electronic Meteor Programming Projects and Thoughts

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Programming Projects and Thoughts

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The site had the following in the homepage, "Applying ECS to a simple game." I noticed that the web site stated " Ive been going back to work on my Entity-Component-System framework." They also stated " Aside from being a side project, I will also plan to use it for my voxel platform game. Ive already created a Minimum Viable Product using it, which is the Bomberman clone game I mentioned a few posts back. The Bomberman game has the following components. They are used by the following systems."

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