gameaudiotothemax wordpress.com

Game Audio to the Max Replicating realistic auditory spatialisation within a virtual space using MaxMSP

Replicating realistic auditory spatialisation within a virtual space using MaxMSP

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Game Audio to the Max Replicating realistic auditory spatialisation within a virtual space using MaxMSP

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Replicating realistic auditory spatialisation within a virtual space using MaxMSP

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The site had the following in the homepage, "Replicating realistic auditory spatialisation within a virtual space using MaxMSP." I noticed that the web site stated " Onwards, to Air absorption proximity! July 24, 2014." They also stated " So now that I had finished audio level attenuation over distance, it was then onto proximity Or more specific, air absorption over distance. After looking into the research for this part of the project I came to the conclusion that the maths for a realistic simulation is hard. Way beyond my understanding and knowledge level."

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