hannahbalesblog wordpress.com

hannahbalesblog Games Design Hull School of Art and Design

Games Design Hull School of Art and Design

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LINKS TO WEBSITE

hunterp13 Get Inspired. Go Crazy. Create.

And then I got to think.

Mind Games Forget it all and start again.

Forget it all and start again. Posted in Final Major Project. Posted in Final Major Project. Posted in Final Major Project.

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hannahbalesblog Games Design Hull School of Art and Design

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Games Design Hull School of Art and Design

PARSED CONTENT

The site had the following in the homepage, "Games Design Hull School of Art and Design." I noticed that the web site stated " 3D Realisation Y1, S1." They also stated " Games Design Y1, S1. Creative Futures Y1, S1. 3D Realisation Y1, S2. Games Design Y1, S2. Creative Futures Y1, S2. Games Design Theory and Practice Y2, S3. Interactive Environments and Level Design Y2, S3. Creative Futures Context Y2, S3. Guy in box selling papers."

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Henry Anderson Games Design Student

I decided to build a falconet cannon for our city. Falconets were used during the English civil war because they where cheaper and easier to produce compared to other cannons. The barrel was usually around 1. 2m in length and fired a calibre of around 2 inches. They was often engraved with serpents, birds or beasts. Interactive Environments and Level Design.

Harry Langdon

I then immediately turned to thinking about a conveyor belt. Not only would a conveyor belt system be interactive, but also an interesting asset to fill the environment with. My Assets In Our Heritage Level.

JBattlehound

Since I need to g.

Keyframe Epiphany Games Design Year One

Cascading information is a methodical way of drip feeding important information to a player in a way which allows them to learn each specific mechanic in a controlled, predictable environment. As part of our induction activities, we were tasked with creating a board game. Due to my late admission I was only able to create a single character in my limited time.