jaybraek wordpress.com

JayBraek Game Art and Design

JayBraek Game Art and Design. New Year, New Beginnings! January 2, 2017. January 2, 2017. Since Ive been working as an Environment Artist for the last seven years I though I would show off some of the art Ive been working on in my spare time. In addition to this model Im going to attempt to build some packs for the Unity Asset Store. But first, here is an overgrown ruins model Ive been working on. My tools used were Maya LT, and Substance Painter. Action RPG Character Mechanics. November 13, 2015.

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JayBraek Game Art and Design

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JayBraek Game Art and Design. New Year, New Beginnings! January 2, 2017. January 2, 2017. Since Ive been working as an Environment Artist for the last seven years I though I would show off some of the art Ive been working on in my spare time. In addition to this model Im going to attempt to build some packs for the Unity Asset Store. But first, here is an overgrown ruins model Ive been working on. My tools used were Maya LT, and Substance Painter. Action RPG Character Mechanics. November 13, 2015.

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The site had the following in the homepage, "New Year, New Beginnings! January 2, 2017." I noticed that the web site stated " Since Ive been working as an Environment Artist for the last seven years I though I would show off some of the art Ive been working on in my spare time." They also stated " In addition to this model Im going to attempt to build some packs for the Unity Asset Store. But first, here is an overgrown ruins model Ive been working on. My tools used were Maya LT, and Substance Painter."

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