johnsone1 wordpress.com

My PGCE year! A bit about my year becoming a teacher.

A bit about my year becoming a teacher.

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My PGCE year! A bit about my year becoming a teacher.

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A bit about my year becoming a teacher.

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The site had the following in the homepage, "A bit about my year becoming a teacher." I noticed that the web site stated " I worked with some other members of the course to create a simple but fun phonics game see image below." They also stated " We chose four animals and four sounds, with the simple premise that children can click the letter to hear a version of the sound we recorded ourselves! A final interesting point raised in the session was that the Whiteboard can be somewhat of a distraction in the classroom. It is all shiny and new and very exciting, but does need to be ac."

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My PGCE experience 20132014

Pro-bot coding tackles mathematics! In session 6, we worked in groups to create an activity involving a pro-bot. We created a cross-curricular activity in which you had to do multiplication and division calculations first before programming your pro-bot.

multimediating Living in a connected world

Living in a connected world. Useful Apps for Boys Education. When I first discovered Facebook,. 1 They eliminate small talk. 2 They let me observe from a distance.

Rule 43 If you search long enough you will find anything on the Internet

If you search long enough you will find anything on the Internet. Resources to help when using popular culture texts in the classroom. Popular Culture in the Primary School Library. Today I had a year 5 student ask me if we had The Hunger Games books in the library.

tony8egan LM110-Games design

Game space is an important aspect of any game. In most games it is not necessarily the space itself but the illusion of space and how the designers make a player feel. The level of immersion that a player feels is directly related to the game space and in some cases the player can feel a sense of attachment to a certain game space. The game space is the world of the game. Could gamification be used for subliminal messaging. As gamification is only recently acknowl.