Date Range
Date Range
Date Range
2018-19 applications for Lassonde Studios Now Live! ESPORTS AT THE U. There will be no Information Session on Friday March 23rd, our program will be attending the annual Game Developers Conference that week. EAE Global Game Jam 2018.
Experiments writing PBR GLSL Shaders. A Teapot - Writing a Physically Based Shader in GLSL. Skyreach - Graduate Thesis Game. Skyreach - Making of Bonestorm. Chain Reaction - Orbital Destruction for Mobile. Please make sure you have upload image to it or check the short code.
EAE Day was great! We received tons of good, constructive feedback for our game from all sorts of different people. I even heard from some of our teammates that people were commenting to our professors about the potential our game has! December 13, 2014. Some Aquatic, and Not So Aquatic, Environment Pieces.
Friday, May 1, 2015. And also one to an article. Thursday, April 23, 2015. Wednesday, April 8, 2015.
Tuesday, August 26, 2014.
Following games I play and my efforts as I develop a game through the EAE Capstone program at the University of Utah. Depending how bloggy I feel afterward, this may also follow things I learn in my game development efforts after graduation. Thursday, May 7, 2015. Week 8 - Syncing a Countdown Sound With Game. With everything loading at the beginning of the level, it can be a bit tricky to make sure the sound plays at exactly the right moment. The beat ended up matching with the countdown really well! .