markbarberanimation wordpress.com

Mark Barber - Character Animator Everything Animated

Everything Animated by Mark Barber

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Deans Development

Confidence in Art and Life. Since last I posted I did some intern work for Wales Interactive and did some free work in my spare time for Irontown Interactive on their iPad game Iron. Both of these gave me experience and confidence in my work as well as some essential industry connections.

Animation Madness

I have really enjoyed my time here so far, meeting lots of new people and some old friends from the BA Computer Animation course. I am looking forward to the up and coming months at Living Data. Monday, 1 September 2014. Dragon Train - AR Files and Conclusion. During the production of Dragon Trai.

Artificial Puppetry

Wednesday, 22 May 2013. Usability is another area I would like to be better. A number of times I encountered animators not using features because they simply did not know they were there. The Dragon was great fun to animate, and the only real issue I had h.

Deans Discussions

Enjoying Life Whilst Facing Death and Destruction.

An artist cannot fail; it is a success to be one. Charles Horton Cooley

An artist cannot fail; it is a success to be one. 8211; Charles Horton Cooley. 8211; basically blogspot had much more customization and better posting than what I find on wordpress, so decided it was time for a change. This entry was posted in Uncategorized.

Rachel Cripps

I am fairly happy with the outcome of my lighting project, however if I had starting researching the area earlier on in the project then I might have been able to use some more advanced techniques and fix some of the problems I had, as I noticed after rendering out all of my files that some of my render passes had minor errors caused by the alpha planes in the scene or the use of incorrect settings. Sunday, 12 May 2013. Monday, 6 May 2013.

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Mark Barber - Character Animator Everything Animated

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Everything Animated by Mark Barber

PARSED CONTENT

The site had the following in the homepage, "Done, Final hand in." I noticed that the web site stated " Throughout this project I leant many additional skills and pushed my knowledge into unknown locations." They also stated " By having to take upon tasks which were not in my area of expertise I was dropped out side of my comfort zone yet didnt still managed to succeed in all aspects of production."

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Matt Watson Animation

Overall I feel this project was perhaps my strongest allowing me prioritise facial and lip-sync animation above body mechanics to produce a character driven piece that focuses on some subtle details to convey the desired emotions. The animations I created for the Echoes encompassed a large variety of characters of varying sizes, personalities and designs including the Fae player character, Bark Basher, Centaur and Genevieve. Some of the animations turned out more successful than oth.

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