mckensiefelixgamerblog wordpress.com

McKensie Felixs Gamer Blog

McKensie Felixs Gamer Blog. April 24, 2015. Arctic Environment Draft 1. April 24, 2015. EAE Day was great! We received tons of good, constructive feedback for our game from all sorts of different people. I even heard from some of our teammates that people were commenting to our professors about the potential our game has! December 13, 2014. Some Aquatic, and Not So Aquatic, Environment Pieces. It sounds like Im going to have to redo the fireball though, too animation intensive. December 8, 2014.

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Entertainment Arts Engineering EAE

2018-19 applications for Lassonde Studios Now Live! ESPORTS AT THE U. There will be no Information Session on Friday March 23rd, our program will be attending the annual Game Developers Conference that week. EAE Global Game Jam 2018.

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McKensie Felixs Gamer Blog. April 24, 2015. Arctic Environment Draft 1. April 24, 2015. EAE Day was great! We received tons of good, constructive feedback for our game from all sorts of different people. I even heard from some of our teammates that people were commenting to our professors about the potential our game has! December 13, 2014. Some Aquatic, and Not So Aquatic, Environment Pieces. It sounds like Im going to have to redo the fireball though, too animation intensive. December 8, 2014.

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The site had the following in the homepage, "Arctic Environment Draft 1." I noticed that the web site stated " EAE Day was great! We received tons of good, constructive feedback for our game from all sorts of different people." They also stated " I even heard from some of our teammates that people were commenting to our professors about the potential our game has! December 13, 2014. Some Aquatic, and Not So Aquatic, Environment Pieces. It sounds like Im going to have to redo the fireball though, too animation intensive."

ANALYZE MORE BUSINESSES

U of U Game Development

Friday, May 1, 2015. And also one to an article. Thursday, April 23, 2015. Wednesday, April 8, 2015.

Gamez R Funzies

Tuesday, August 26, 2014.

MrFreester Gaming

Following games I play and my efforts as I develop a game through the EAE Capstone program at the University of Utah. Depending how bloggy I feel afterward, this may also follow things I learn in my game development efforts after graduation. Thursday, May 7, 2015. Week 8 - Syncing a Countdown Sound With Game. With everything loading at the beginning of the level, it can be a bit tricky to make sure the sound plays at exactly the right moment. The beat ended up matching with the countdown really well! .

U of U EAE - Nate Anderson

U of U EAE - Nate Anderson. Wednesday, May 6, 2015. Anyway, its been a good process and I love the end result. Sunday, April 19, 2015. With so many other things to .

Peppertropolis Gameland

Thursday, March 5, 2015. These are skybox images I made in photoshop to experiment with skyboxes in Unity for the game. Always emphasizing the dark background with semi-glowing objects, stars, nebulas, galaxies, moons, suns, etc. Thursday, February 26, 2015. These patterns are based on bigger textures I created, the 2D textures are for floors, and the 3D models are for platforms. 2D textures made in Photoshop and 3D models made in Maya.