ryanjohncooper wordpress.com

ryan cooper games design atrocity exhibition

atrocity exhibition

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Button Bash Design

Thoughts on game design and development by a rambling designer. Wednesday, October 17, 2012. Freeplay 2012 - Games and Design. NOTES FROM FREEPLAY 2012 19 - 23 SEPTEMBER 2012. The Freeplay Independent Games Festival 2012. The PDF will be updated in the next few weeks so check back if you need updates. Ivan Dixon from Rubber House. Discussion of design and games and the ugly process there in. Not yet a middle ground.

BUTTON BASH Just another WordPress.com site

Below are some of the objects the player will encounter during the game. SWF files for Animations and Slides. Click the link above to download the PowerPoint Presentation used in our pitch! To View the animations within, simply open the PowerPoint Presentation and double click on the links with orange boxes. SWF file will play for your pleasure. Fixed Lights and Moving Boxe.

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ryan cooper games design atrocity exhibition

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atrocity exhibition

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The site had the following in the homepage, "Bull;September 1, 2011 Leave a Comment." I noticed that the web site stated " So the environments in Carrom are due for an overhaul." They also stated " The solid colour textures were a real eye sore, so I decided to knuckle down last night and get some proper textures in game. Im not really much of a texturer, but Im pretty pleased with how this turned out. Hope I didnt go too overboard with the bump mapping. Bull;August 4, 2011 2 Comments. Ive definitely learned one thing from getting my feet wet in AI baby steps."

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Shotgun Not Productions Just another WordPress.com site

On June 10, 2010 by shotgunnot. Here is the link to a link to our prototype level. Concept for the Slums in our prototype. On June 9, 2010 by joelwhittaker. For the bar obviously for the pub and the trees for the landscape in our prototype. On June 9, 2010 by joelwhittaker. On June 9, 2010 by joelwhittaker.

Anderson Szu-Tai Hsus Portfolio

Hello My name is Anderson Hsu. I am a 3rd and Final year Student in Griffith University studying Bachelor of Games Design. This page is a portfolio of my recent and previous work. Godai - The 4 Paths. Friday, September 23, 2011. Monday, September 5, 2011.

We Fight Crime

The art monkey made a new shiny. Heres another image for the game, maybe a cover page or something . i really need to practise speed painting art takes too long. The art monkey would like to tell a story. Floorplan for the mock level. Object view of the area.

Wicked Little Sprite

Design and development blog of games design student Simone Macrae. Friday, 8 July 2011. I may have done some things. Good thing I was handed a list of areas to work on. Things are crossed off! Feedback. To the comforts of bed! Sunday, 26 June 2011. And So It Goes On. Monday, 20 June 2011. Actually getting a portfolio ready. And of course, finishing this game.