Date Range
Date Range
Date Range
3D Modeling, Texturing and Lighting Artist. Friday, May 15, 2015. Modeled, textured and rendered in 3ds Max. I could not accurately replicate the camera of the reference for this render. Thursday, May 14, 2015. Enemy concept for Squish game. Wednesday, May 13, 2015. This is a terrain displacement structure concept for creating naturalistic buildings for cities. The idea is to allow for high rises while maintaining the greenery.
Artists must be sacrificed to their art. Like bees, they must put their lives into the sting they give. Thursday, September 5, 2013. Honda S2000 Hard Top Concept. Modeling, Texturing, and Lighting. Thursday, September 05, 2013. Tuesday, March 19, 2013. Tuesday, March 19, 2013. Friday, April 1, 2011. A realistic rendition of concept art by Soeke Christian Siedel, modeled by Peter Britton. Friday, April 01, 2011. Monday, January 3, 2011.
Tuesday, March 5, 2013. Monday, March 19, 2012. Guy Vs Video Game - E. Guy Video Game is my animation laboratory. It is here where I experiment. Thursday, April 21, 2011. This is a pre-animatic made to present an idea. Monday, April 11, 2011. This one was animated entirely by my me. I really experimented with it. Friday, July 30, 2010. Toothians Promo and Rough Cut. He is the Toothians Ink skin Promo.
Initially we were based at Livingston, Zambia before entering the Chobe National Park in Northern Botswana and finalising our journey at Moremi Crossing in the Okovango Delta. THE FIRST AND SUBSEQUENT PAGES. Monday, 14 May 2012. Sacred Ibis flying over the Zambesi.