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Thoughts on game design and development by a rambling designer. Wednesday, October 17, 2012. Freeplay 2012 - Games and Design. NOTES FROM FREEPLAY 2012 19 - 23 SEPTEMBER 2012. The Freeplay Independent Games Festival 2012. The PDF will be updated in the next few weeks so check back if you need updates. Ivan Dixon from Rubber House. Discussion of design and games and the ugly process there in. Not yet a middle ground.
Sunday, March 26, 2006.
So the environments in Carrom are due for an overhaul. The solid colour textures were a real eye sore, so I decided to knuckle down last night and get some proper textures in game.
On June 10, 2010 by shotgunnot. Here is the link to a link to our prototype level. Concept for the Slums in our prototype. On June 9, 2010 by joelwhittaker. For the bar obviously for the pub and the trees for the landscape in our prototype. On June 9, 2010 by joelwhittaker. On June 9, 2010 by joelwhittaker.
Hello My name is Anderson Hsu. I am a 3rd and Final year Student in Griffith University studying Bachelor of Games Design. This page is a portfolio of my recent and previous work. Godai - The 4 Paths. Friday, September 23, 2011. Monday, September 5, 2011.
The art monkey made a new shiny. Heres another image for the game, maybe a cover page or something . i really need to practise speed painting art takes too long. The art monkey would like to tell a story. Floorplan for the mock level. Object view of the area.